Here’s where I left off last yesterday.
A quick look at the back at the same stage. I had fun with the shiny helmet. I decided to go with basically two “light sources” for this spherical shape. Technically there should only be one in an outdoor setting: the sun. But this seems to look pretty natural. I think it has a lot to do with the fact that I kept one a little less intense than the other.
The next step is to really finish up the metal details lining the crevices and adding thin lines of highlight to the edges of all the metal surfaces. A thin tan (P3’s Hammerfall Khaki) line goes along the bottom of everything to represent light reflected up from the ground.
Then I start on her sashes. To make these a nice subdued red, I start with a base of P3 Sanguine Highlight shading it with P3 Coal Black (which again is not a black at all but a dark greenish blue).
I add more layers of Sanguine Highlight to clean up the shading then, start blending some highlights of Sulfuric Yellow in with the red.
Here she is with the red all cleaned up. I realized I wanted the ribbon on her tetsubo to be red too.
Since there’s so much brown on the model already, I decided to do the remaining leather on the boots and knife sheath as a blue-black. I start with the same warm black mix used on the steel yesterday, then highlight it by layering on some Coal Black with a bit of Underbelly Blue mixed in.
Here I’ve blended in some more black and blue to try to make the shoes look a little more like shiny leather.
I’m not sure what the sash around her neck is called, but it would be carrying riceballs – her rations. It’s one of the little details on the Minimoto models that makes them so cool. I painted it with Ryn Flesh shaded with Bloodstone and, in the darkest areas, Umbral Umber.
I’ve cleaned them up a little more here although it’s kinda hard to tell.
~Tomorrow I finish her up!